To open them the player must figure out the answer by putting together the letters given to form the word. But most famous of all are the Moredhel word lock chests, each of which is inscribed with a riddle. Dead bodies and chests can be found, sometimes trapped. There are graveyards with graves from which the player can dig up items, which sometimes means disturbing the undead occupants. There are also many farmhouses throughout the countryside, usually with quest-related content about each. There are also some cities and towns that take the player to a screen with a city- or townscape, from which business can be gone about. Or the player might find him- or herself involved in a subquest or two. The player can get some supplies at the store, whose merchandise is always different from that of the last store visited. The player can stop at the local tavern and earn some money playing the lute in the corner. There are villages, some of whose inhabitants the player can interact with. The map is not just a vehicle to get from point A to point B it is filled with content. Scattered throughout the map are plenty of enemies to fight (see Combat below). The player can go to the northern border of the Moredhel the player can go to the far east end of the map the player can explore the central Elven forest. However, the player is free to go wherever he or she wishes. For example, in the first chapter of the game the player is told to head to Krondor, in the south. The player is free to explore this map in almost any way he or she desires. Much of the game takes place on a huge overworld map.
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